Migrating from BallparkDJ

Coming from BallparkDJ? You don't need to retype your roster. With two settings turned on, one screenshot brings every player's jersey, name, and walk-up song across in a single pass. Below: the migration steps, then a quick read on what actually changes when you switch.

Import your BallparkDJ roster

  1. 1

    Set up BallparkDJ for a clean screenshot

    Open BallparkDJ. Tap Actions (bottom-center) → System Settings. Turn ON Show Jerseys and Show Song Info.

  2. 2

    Switch to List view

    Tap the jersey icon in the bottom-right to cycle views. Stop when you see one player per row with jersey + name + song visible.

  3. 3

    Screenshot the team

    Fit as many players as you can into one clear shot. If your roster runs past one screen, add anyone who didn't fit by hand after importing.

  4. 4

    Scan in GameDay DJ

    New team → Scan Lineup Card → Choose from Library → pick the screenshot. Jersey, name, and song title/artist all come across.

Because Show Song Info was on, GameDay DJ picks up each player's walk-up song title and artist too, not just the roster.

Example layout of a BallparkDJ List view with jersey, name, and song per row (placeholder illustration)
Example layout (placeholder). In BallparkDJ, switch to List view with Show Jerseys + Show Song Info on, then screenshot.

What actually changes when you switch

Migration is free, the apps coexist, and you can run both side-by-side for a game or two if you want. Here's what coaches notice in the first weekend.

The walk-up song becomes a family moment

The biggest structural difference: BallparkDJ is a single-coach tool. You pick every song for every kid. In GameDay DJ, each parent picks their own kid's walk-up song from their own phone, and co-coaches can edit the lineup with you. You stop being the music librarian; the song becomes the kid's moment, picked by their own family.

Announcer intros: instant and included

BallparkDJ uses real Major League announcer recordings, a genuine selling point, but they charge $3.99 per player (or $6.98/player for their top SuperVoice tier) and the voice components are pre-recorded. GameDay DJ uses AI to generate any player's announcer intro instantly, in 25+ voices including stadium-legend tributes, for $0 per player, included with Pro. New kid mid-season? Generated in 5 seconds.

Cost adds up differently over time

BallparkDJ's per-player voiceover fee keeps hitting every time a new kid joins the team, and in youth sports, ~1 in 3 players turn over each year. By Year 3, a multi-team coach using BallparkDJ's best voices for 3 teams is at roughly $440; the same coach on GameDay DJ's Season Pass is at $60. See the full cost breakdown for the assumptions and the year-by-year math.

Offline reliability, on purpose

Once you tap Lock In before a game, GameDay DJ caches every intro and song locally. Dead-cell rural field, phone in airplane mode, no signal at all. The playback path never touches the network. That's an architectural choice, not a side effect.

A few things BallparkDJ does well that you may miss

If a specific Major League announcer's real recorded voice matters to you for your kid. That's BallparkDJ's authenticity angle and AI won't reproduce it. Their app is also 12+ years old with thousands of reviews; the depth shows. Most coaches switch for the AI speed, the parent layer, and the per-player cost, but it's worth naming the trade.

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